Played by: HolyMeatball
Quake III Arena is a multiplayer-focused first-person shooter video game. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly. Quake III Arena is the third game in the Quake series and differs from previous games by excluding a traditional single-player element, instead focusing on multiplayer action. The single-player mode is played against computer controlled bots.
Notable features of Quake III Arena include the minimalist design, lacking rarely used items and features, the extensive customizability of player settings such as field of view, texture detail and enemy model, and advanced movement features such as strafe-jumping and rocket-jumping.
Quake III Arena is available on a number of platforms and contains mature content. The game was highly praised by reviewers who, for the most part, described the gameplay as fun and engaging. Many liked the crisp graphics and focus on multiplayer.
Quake III Arena has also been used extensively in professional electronic sports tournaments such as QuakeCon, Cyberathlete Professional League, and the Electronic Sports World Cup.
And here I thought hundreds of hours sunk into Quake Live would prepare me for the original's Nightmare difficulty. It didn't. It escaped my memory just how much a cheating douche the Nightmare AI is. The Quake AI uses aimbot across all difficulties, but the Nightmare one also has ridiculous reaction times and, well, they barely ever miss. I still wanted to demonstrate it, as well as the huge gap between that and Hardcore, and so the entirety of Tier 1 is done on Nightmare, with the rest of the game being done on Hardcore. As such I believe it apparent how much of a difference there is between the two difficulties, EXCEPT for the boss duels. The tough ones are horse**** on both, while the joke ones are hilariously easy on both as well. Probably.
Also, accidental lucky timing - I finish recording this longplay and wouldn't you know it, a new Quake game is announced! ^_^